Manic is immune to Silence (but is affected by the initial stun) and can still stealth and teleport.Nullifier fields ( Nullifier Crewman, Isolator Bursa nullifier sphere).On-death abilities ( Volatile Runner's suicide, Toxic Crawler's death cloud, Boiler's infested pod, Undying Flyer's rebirth, etc). Passive auras ( Shield Osprey emitter, Ancient Healer's aura, slowing/burning/energy drain emitted by Eximus units, Arbitration Shield Drone aura, etc).Intrinsic damage reduction: (Ex: Nox armor, Sentient damage adaptation, etc).Ranged/melee attacks even if unique ( Osprey grenade launchers, Swarm Mutalist MOA's gun, Bombard homing rockets, Electric Crawler melee, etc). This cannot be prevented unless they are within range of you when they spawn, but it will prevent any further summoning.) Summoning/spawning ( Drahk Master, Fusion MOA, Brood Mother, Juno Tech, etc) - note that some units such as Drahk Master immediately summon after spawning.Hook/pull attacks ( Scorpion's hook, Ancient's hook, etc).Movement abilities ( Osprey's charge, Charger's charge, Leaper's leap, Flameblade's teleport, etc).Actively cast shields & attacks (all Eximus special abilities, thrown grenades, ground slams from Grineer, all Ambulas abilities except main gun, etc.).Actively cast buffs & debuffs (Grineer Regulators, Corpus Scrambus Auras, etc).Disables enemies from using most special abilities which are neither a ranged nor melee attack passive abilities are not disabled.The ability does not change a weapon's Noise Level from "Alarming" to "Silent".After a brief delay, enemies that do not have line of sight with a player will become susceptible to Stealth Damage Multipliers from melee attacks as long as line of sight remains broken and the player does not come into direct physical contact with the enemy.Enemies that are alert before entering Silence's aura will remain alerted, but may still lose track of players if line of sight is broken.Taking damage will not inform enemies to the location of the attacking player, but they are still likely to investigate in the direction the attack came from.Unaware enemies will still become alerted when sighting players or taking damage.Enemies under the effect of the aura will not respond to sounds such as gunfire, alarms and death screams, and generally become unable to detect players and other enemies by means other than sight or touch.Enemies immune to crowd control, such as Overguard or bosses, will not experience the stun effect.Silence will also deafen the caster, muffling all gunfire from friend, foe, and self alike.Enemies exiting then reentering the aura can repeatedly experience the stun again.Unaware enemies will not become alerted when affected by the aura and will resume normal behavior after recovering from the stun.Enemies entering the aura will initially experience a sonic disturbance becoming momentarily stunned for 2 seconds affected enemies remain deafened to sounds which alert them to the direction of nearby combat, as well as become unable to perform special abilities while within Silence's influence. Banshee emits a sound dampening aura within 10 / 13 / 15 / 20 meters around her for 10 / 15 / 20 / 30 seconds.But either way, grouped enemies or mag bubble'd enemies could get heavily damaged by it. If I remember correctly, the spinning blades don't get the increased damage, only the thrown one does. Then, if you recast the ability, you throw an aquablade forward, which deals the increased damage with a guaranteed slash proc. So if all 3 blades hit an enemy once, they stack 24% damage. Void status might be interesting with this as well but it probably won't work like Mag's bullet freeze & shooting ability.Īs the blades spin, they stack 8% damage per time they hit, per enemy. In the 3) case it would be kind of easy to get massive damage boost. What GoL won't kill that will Aquablades. High strength builds fits with Aquablades. I have been thinking about giving Xaku Aquablades. 8) so you throw 1 at time to get 8%.ģ) Or you just have Aquablades activated and every enemies hit by it increases it by 8%? 1) You throw Aquablades at enemies, you gain 8% damage increase but you need to recast Aquablades.Ģ) Maybe Aquablades have many blades (e.g.
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